The Chronicles of Astravale
Tales of the Land – Forged of Stone, Sorcery, and Ancient Secrets

The Dawn of Creation

Long before kingdoms rose or mages whispered their first spells, the Realm of Astravale was shaped by three ancient forces:
The Stoneheart, The Aetherwell, and The Wyrdroot.
The Stoneheart forged the mountains, valleys, and lands of men and dwarves.
The Aetherwell brought magic into the world, a shimmering river of pure arcane energy flowing unseen through the skies.
The Wyrdroot, older than time, wove the forests, rivers, and creatures into life.
Together, these powers birthed balance. But balance rarely remains eternal.
The Shattering of the Aetherwell

Centuries ago, a calamity known as The Shattering struck the realm.
A brilliant star fell from the heavens, crashing into the heart of the world.
Its impact split the Aetherwell into countless fragments—Aethershards, crystal remnants of pure magical essence.
Their power changed the world forever:
- Forests grew into towering enchanted groves.
- Rivers glowed faintly with moonlit magic.
- Strange beasts—both wondrous and terrifying—emerged across the realm.
- And humans, elves, dwarves, and otherfolk discovered within themselves the spark of spellcraft.
Magic was now in every stone, every breath, every dawn.
But with magic came conflict.
The Age of Kingdoms
As the power of Aethershards spread across Astravale, kingdoms rose to claim their influence.
The Kingdom of Eldoria

A noble human realm built upon honor, swordsmanship, and divine light. Their knights train in both combat and holy magic, sworn to protect the realm from corruption.
The Arcanum Spires

A coalition of mages, scholars, and sorcerers who believe the Aetherwell must be restored. Their citadels pierce the clouds, filled with living tomes, enchanted constructs, and ancient secrets.
The Stoneborn Dominion

Dwarven clans beneath the mountains who mine rare Aethersteel and forge legendary weapons. They respect magic—carefully—but fear its potential to corrupt.
The Sylvarii Tribes

Elven guardians of the Wyrdroot Forest, whose very blood hums with arcane power. They commune with spirits, beasts, and the ancient roots that bind the land.
And countless guilds, rogue factions, wandering sorcerers, and hidden cults roam the lands…
Each with their own ambitions.
The Rise of the Umbral Veil

From the shadows came a new threat: the Umbral Veil, a cult of warlocks seeking to corrupt the Aetherwell's remnants.
They believe the Shattering was no accident—
but the first step toward awakening a slumbering ancient entity known only as:
The Sovereign Below.
- shadows move without light,
- beasts warp into monstrous forms,
- and corrupted Aethershards drain life rather than empower it.
The kingdoms, once divided by politics, fear, and power…
now face a common enemy.
The Age of Adventurers Begins

A prophecy speaks of a new generation of heroes—
travelers from distant lands—
who arrive with no allegiance, no history, and the freedom to shape fate itself.
These adventurers—your players—step into Astravale at a turning point:
- Kingdoms seek allies
- Guilds seek new talents
- Mages seek lost knowledge
- Villages seek protectors
- Dark forces seek victims
- And the world seeks its new legends
Whether they become knights, spellcasters, rogues, scholars, kings, or villains…
their choices will carve the next chapter in Astravale's history.
The Realm Awaits Your Story

Magic flows through every stone.
Kingdoms rise and fall like tides.
Shadows stir beneath the earth.
And the Aetherwell, broken yet reborn, pulses with untamed potential.
In Astravale, every adventurer becomes a legend—
and every legend reshapes the world.